• nicetriangle
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    365 months ago

    It wasn’t publicly spoken about much from what I understand, but headsets were sent to some select developers within a month or so of the announcement. A buddy of mine was working at a company that is basically totally AR/MR focused and they had around 3 units for development purposes. Disney had to have had them even sooner because they were demoing Disney stuff right at the announcement.

    I wouldn’t be totally surprised if the Apollo guy was one of them. He’s an ex Apple employee and Apollo got called out or at least shown in Apple keynotes multiple times before it shut down.

    • xxd
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      375 months ago

      Under the “Can I give feedback?” section, he mentions that he only used the simulator in Xcode for developing this. So sadly he wasn’t one of the few people with a development unit. That makes how quickly he’s done this even more impressive!

      • @ebits21@lemmy.ca
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        215 months ago

        Also it’s a css JavaScript skin over the actual YouTube website with some video player integration.

        It’s not like the whole interface is from the ground up.

    • @Radium@sh.itjust.works
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      235 months ago

      I follow Christian on mastodon. He didn’t have one when he made the app, he was using the emulator.

      He is currently on a Canada -> USA road trip to get a vision pro

      • @iBaz@lemmy.world
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        15 months ago

        I follow Christian via iMessage, he’s home and got a lot of great feedback on the trip home to continue developing Juno (while working on his other projects).

    • etrotta
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      125 months ago

      From the article (right under “Can I give feedback”):

      I’ve only been able to develop this in the simulator, which obviously has its limitations, so once I get my hands on a device this Friday I’ll probably have a lot of thoughts on things I want to improve as well.