• pensa
    link
    fedilink
    109 months ago

    Yeah, he says n-body problem in the video I linked above. I have no idea why I am saying 2 body problem.

    • KSP Atlas
      link
      fedilink
      English
      69 months ago

      Funnily enough, there is an n-body mod for ksp1, which makes interplanet interactions more realistic (in fact, the mod has to slightly change the default system to stop the moons of Jool from slingshotting each other out) and allows advanced maneuvers like ballistic capture and lagrange points

      • @Chailles@lemmy.world
        link
        fedilink
        English
        09 months ago

        And as someone who couldn’t even land on the Mun without crashing, I downloaded that mod and unsurprisingly found things even harder since it disables the standard maneuvers.

        • KSP Atlas
          link
          fedilink
          English
          19 months ago

          It is not a beginner’s mod, the fact that its most often used with packs like RP-1 should say how hard it is